[][src]Struct nphysics3d::object::ColliderData

pub struct ColliderData<N: RealField, Handle: BodyHandle> { /* fields omitted */ }

Data stored in each collider.

This is needed by nphysics.

Methods

impl<N: RealField, Handle: BodyHandle> ColliderData<N, Handle>[src]

pub fn new(
    margin: N,
    density: N,
    anchor: ColliderAnchor<N, Handle>,
    body_status_dependent_ndofs: usize,
    material: MaterialHandle<N>
) -> Self
[src]

Initializes data for a collider.

pub fn user_data(&self) -> Option<&(dyn Any + Send + Sync)>[src]

Retrieves a reference to the user-defined user-data attached to this object.

pub fn user_data_mut(&mut self) -> Option<&mut (dyn Any + Send + Sync)>[src]

Retrieves a mutable reference to the user-defined user-data attached to this object.

pub fn set_user_data(
    &mut self,
    data: Option<Box<dyn Any + Send + Sync>>
) -> Option<Box<dyn Any + Send + Sync>>
[src]

Sets the user-defined data attached to this object.

pub fn take_user_data(&mut self) -> Option<Box<dyn Any + Send + Sync>>[src]

Replace by None the user-defined data attached to this object and returns the old value.

pub fn margin(&self) -> N[src]

The collision margin surrounding this collider.

pub fn body(&self) -> Handle[src]

Handle to the body this collider is attached to.

pub fn anchor(&self) -> &ColliderAnchor<N, Handle>[src]

The anchor attaching this collider with a body part or deformable body.

pub fn density(&self) -> N[src]

The density of this collider.

pub fn position_wrt_body(&self) -> Isometry<N>[src]

The position of this collider geometry wrt. the body it is attached to.

pub fn body_part(&self, subshape_id: usize) -> BodyPartHandle<Handle>[src]

Handle to the body part containing the given subshape of this collider's shape.

pub fn material(&self) -> &dyn Material<N>[src]

The material of this collider.

pub fn material_mut(&mut self) -> &mut dyn Material<N>[src]

A mutable reference to this collider's material.

If the material is shared, then an internal clone is performed before returning the mutable reference (this effectively calls the Arc::make_mut method to get a copy-on-write behavior).

Auto Trait Implementations

impl<N, Handle> !RefUnwindSafe for ColliderData<N, Handle>

impl<N, Handle> Send for ColliderData<N, Handle> where
    N: Scalar

impl<N, Handle> Sync for ColliderData<N, Handle> where
    N: Scalar

impl<N, Handle> Unpin for ColliderData<N, Handle> where
    Handle: Unpin,
    N: Scalar + Unpin

impl<N, Handle> !UnwindSafe for ColliderData<N, Handle>

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Send + Sync + Any

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,