[][src]Struct nphysics3d::object::BodyUpdateStatus

pub struct BodyUpdateStatus(_);


impl BodyUpdateStatus[src]

pub fn all() -> Self[src]

pub fn empty() -> Self[src]

pub fn position_changed(&self) -> bool[src]

pub fn set_position_changed(&mut self, changed: bool)[src]

pub fn velocity_changed(&self) -> bool[src]

pub fn set_velocity_changed(&mut self, changed: bool)[src]

pub fn local_inertia_changed(&self) -> bool[src]

pub fn set_local_inertia_changed(&mut self, changed: bool)[src]

pub fn local_com_changed(&self) -> bool[src]

pub fn set_local_com_changed(&mut self, changed: bool)[src]

pub fn damping_changed(&self) -> bool[src]

pub fn set_damping_changed(&mut self, changed: bool)[src]

pub fn status_changed(&self) -> bool[src]

pub fn set_status_changed(&mut self, changed: bool)[src]

pub fn inertia_needs_update(&self) -> bool[src]

pub fn colliders_need_update(&self) -> bool[src]

pub fn body_needs_wake_up(&self) -> bool[src]

pub fn clear(&mut self)[src]

Trait Implementations

impl Clone for BodyUpdateStatus[src]

impl Copy for BodyUpdateStatus[src]

impl Debug for BodyUpdateStatus[src]

impl Eq for BodyUpdateStatus[src]

impl Hash for BodyUpdateStatus[src]

impl PartialEq<BodyUpdateStatus> for BodyUpdateStatus[src]

impl StructuralEq for BodyUpdateStatus[src]

impl StructuralPartialEq for BodyUpdateStatus[src]

Auto Trait Implementations

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impl<T> Any for T where
    T: 'static + ?Sized

impl<T> Borrow<T> for T where
    T: ?Sized

impl<T> BorrowMut<T> for T where
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impl<T> CollisionObjectHandle for T where
    T: 'static + PartialEq<T> + Eq + Send + Copy + Sync + Hash

impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Send + Sync + Any

impl<Q, K> Equivalent<K> for Q where
    K: Borrow<Q> + ?Sized,
    Q: Eq + ?Sized

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T> Scalar for T where
    T: PartialEq<T> + Copy + Any + Debug

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    T: Copy

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