[][src]Struct nphysics3d::algebra::Force2

#[repr(C)]
pub struct Force2<N: RealField> {
    pub linear: Vector2<N>,
    pub angular: N,
}

A force with a linear and angular (torque) component.

Fields

linear: Vector2<N>

The linear force.

angular: N

The torque.

Methods

impl<N: RealField> Force2<N>[src]

pub fn new(linear: Vector2<N>, angular: N) -> Self[src]

Creates a force from its linear and angular components.

pub fn zero() -> Self[src]

A zero force.

pub fn from_slice(data: &[N]) -> Self[src]

Create a force from a slice where the entries 0 and 1 are for the linear part and 2 for the angular part.

pub fn from_vector<S: Storage<N, U3>>(data: &Vector<N, U3, S>) -> Self[src]

Create a force from a vector where the entries 0 and 1 are for the linear part and 2 for the angular part.

pub fn from_vectors(linear: Vector2<N>, angular: Vector1<N>) -> Self[src]

Creates a force from its linear and angular components, both in vector form.

pub fn torque(torque: N) -> Self[src]

Create a pure torque.

pub fn torque_from_vector(torque: Vector1<N>) -> Self[src]

Create a pure torque.

pub fn linear(linear: Vector2<N>) -> Self[src]

Create a pure linear force.

pub fn linear_at_point(linear: Vector2<N>, point: &Point2<N>) -> Self[src]

Creates the resultant of a linear force applied at the given point (relative to the center of mass).

pub fn torque_at_point(torque: N, point: &Point2<N>) -> Self[src]

Creates the resultant of a torque applied at the given point (relative to the center of mass).

pub fn torque_from_vector_at_point(
    torque: Vector1<N>,
    point: &Point2<N>
) -> Self
[src]

Creates the resultant of a torque applied at the given point (relative to the center of mass).

pub fn angular_vector(&self) -> Vector1<N>[src]

The angular part of the force.

pub fn transform_by(&self, m: &Isometry2<N>) -> Self[src]

Apply the given transformation to this force.

pub fn as_slice(&self) -> &[N][src]

This force seen as a slice.

The two first entries contain the linear part and the third entry contais the angular part.

pub fn as_vector(&self) -> &Vector3<N>[src]

This force seen as a vector.

The two first entries contain the linear part and the third entry contais the angular part.

pub fn as_vector_mut(&mut self) -> &mut Vector3<N>[src]

This force seen as a mutable vector.

The two first entries contain the linear part and the third entry contais the angular part.

Trait Implementations

impl<N: RealField> Add<Force2<N>> for Force2<N>[src]

type Output = Self

The resulting type after applying the + operator.

impl<N: RealField> AddAssign<Force2<N>> for Force2<N>[src]

impl<N: Clone + RealField> Clone for Force2<N>[src]

impl<N: Copy + RealField> Copy for Force2<N>[src]

impl<N: Debug + RealField> Debug for Force2<N>[src]

impl<N: RealField> Mul<Force2<N>> for Inertia2<N>[src]

type Output = Velocity2<N>

The resulting type after applying the * operator.

impl<N: RealField> Mul<N> for Force2<N>[src]

type Output = Self

The resulting type after applying the * operator.

impl<N: RealField> Neg for Force2<N>[src]

type Output = Self

The resulting type after applying the - operator.

impl<N: RealField> Sub<Force2<N>> for Force2<N>[src]

type Output = Self

The resulting type after applying the - operator.

impl<N: RealField> SubAssign<Force2<N>> for Force2<N>[src]

Auto Trait Implementations

impl<N> RefUnwindSafe for Force2<N> where
    N: RefUnwindSafe + Scalar

impl<N> Send for Force2<N> where
    N: Scalar

impl<N> Sync for Force2<N> where
    N: Scalar

impl<N> Unpin for Force2<N> where
    N: Scalar + Unpin

impl<N> UnwindSafe for Force2<N> where
    N: Scalar + UnwindSafe

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T, Right> ClosedAdd<Right> for T where
    T: Add<Right, Output = T> + AddAssign<Right>, 

impl<T> ClosedNeg for T where
    T: Neg<Output = T>, 

impl<T, Right> ClosedSub<Right> for T where
    T: Sub<Right, Output = T> + SubAssign<Right>, 

impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Send + Sync + Any

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T> Slottable for T where
    T: Copy
[src]

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,