Objects that may be added to the physical world.
The activation status of a body.
A unique identifier of a body part added to the world.
A geometric entity that can be attached to a body so it can be affected by contacts and proximity queries.
Data stored in each collider.
A non-deformable collider builder.
The data a collider set must return after a collider has been removed.
The default set containing all the bodies added to the world.
The default set containing all the colliders added to the world.
A deformable collider builder.
A deformable surface using FEM to simulate linear elasticity.
A builder for FEMSurface bodies.
A singleton representing the ground.
A deformable surface using a mass-LengthConstraint model with triangular elements.
A builder of a mass-constraint system.
A deformable surface using a mass-spring model with triangular elements.
A builder for mass-spring systems.
An articulated body simulated using the reduced-coordinates approach.
A multibody builder.
One link of a multibody.
A rigid body.
The description of a rigid body, used to build a new
The status of a body.
Description of the way a collider is attached to a body.
Trait implemented by all bodies supported by nphysics.
A abstract body descriptor to be passed to the physics
Trait auto-implemented for types that can be used as a Body handle.
Trait implemented by each part of a body supported by nphysics.
Trait implemented by sets of bodies.
Trait auto-implemented for types that can be used as a Collider handle.
Trait implemented by sets of colliders.
The body handle used by the
The body part handle used by the
The collider handle used by the