[][src]Trait nphysics2d::force_generator::ForceGenerator

pub trait ForceGenerator<N: Real>: Downcast + Send + Sync {
    fn apply(
        &mut self,
        params: &IntegrationParameters<N>,
        bodies: &mut BodySet<N>
    ) -> bool; }

A persistent force generator.

A force generator applies a force to one or several bodies at each step of the simulation.

Required Methods

Apply forces to some bodies.

Methods

impl<N> dyn ForceGenerator<N> where
    N: Any + 'static,
    N: Real, 

Returns true if the trait object wraps an object of type __T.

Returns a boxed object from a boxed trait object if the underlying object is of type __T. Returns the original boxed trait if it isn't.

Returns a reference to the object within the trait object if it is of type __T, or None if it isn't.

Returns a mutable reference to the object within the trait object if it is of type __T, or None if it isn't.

Implementors

impl<N: Real> ForceGenerator<N> for ConstantAcceleration<N>
[src]

impl<N: Real> ForceGenerator<N> for Spring<N>
[src]