[][src]Struct nphysics2d::algebra::Velocity3

#[repr(C)]
pub struct Velocity3<N: RealField> {
    pub linear: Vector3<N>,
    pub angular: Vector3<N>,
}

A velocity structure combining both the linear angular velocities of a point.

Fields

linear: Vector3<N>

The linear velocity.

angular: Vector3<N>

The angular velocity.

Methods

impl<N: RealField> Velocity3<N>[src]

pub fn new(linear: Vector3<N>, angular: Vector3<N>) -> Self[src]

Create velocity from its linear and angular parts.

pub fn new_with_vectors(linear: Vector3<N>, angular: Vector3<N>) -> Self[src]

Create velocity from its linear and angular parts.

pub fn angular(wx: N, wy: N, wz: N) -> Self[src]

Create a purely angular velocity.

pub fn linear(vx: N, vy: N, vz: N) -> Self[src]

Create a purely linear velocity.

pub fn between_positions(
    start: &Isometry3<N>,
    end: &Isometry3<N>,
    time: N
) -> Self
[src]

Computes the velocity required to move from start to end in the given time.

pub fn integrate(&self, dt: N) -> Isometry3<N>[src]

Compute the displacement due to this velocity integrated during the time dt.

pub fn to_transform(&self) -> Isometry3<N>[src]

Compute the displacement due to this velocity integrated during a time equal to 1.0.

This is equivalent to self.integrate(1.0).

pub fn zero() -> Self[src]

Create a zero velocity.

pub fn angular_vector(&self) -> Vector3<N>[src]

The angular part of the velocity.

pub fn as_slice(&self) -> &[N][src]

This velocity seen as a slice.

The linear part is stored first.

pub fn as_mut_slice(&mut self) -> &mut [N][src]

This velocity seen as a mutable slice.

The linear part is stored first.

pub fn as_vector(&self) -> &Vector6<N>[src]

This velocity seen as a vector.

The linear part is stored first. #[inline]

pub fn as_vector_mut(&mut self) -> &mut Vector6<N>[src]

This velocity seen as a mutable vector.

The linear part is stored first. #[inline]

pub fn from_vector<S: Storage<N, U6>>(data: &Vector<N, U6, S>) -> Self[src]

Create a velocity from a vector.

The linear part of the velocity is expected to be first inside of the input vector.

pub fn from_slice(data: &[N]) -> Self[src]

Create a velocity from a slice.

The linear part of the velocity is expected to be first inside of the input slice.

pub fn shift(&self, shift: &Vector3<N>) -> Self[src]

Compute the velocity of a point that is located at the coordinates shift relative to the point having self as velocity.

pub fn transformed(&self, iso: &Isometry3<N>) -> Self[src]

Transform each component of self by iso.

pub fn rotated(&self, rot: &UnitQuaternion<N>) -> Self[src]

Rotate each component of self by rot.

Trait Implementations

impl<N: Clone + RealField> Clone for Velocity3<N>[src]

fn clone_from(&mut self, source: &Self)1.0.0[src]

Performs copy-assignment from source. Read more

impl<N: Copy + RealField> Copy for Velocity3<N>[src]

impl<N: Debug + RealField> Debug for Velocity3<N>[src]

impl<N: RealField> Add<Velocity3<N>> for Velocity3<N>[src]

type Output = Self

The resulting type after applying the + operator.

impl<N: RealField> Sub<Velocity3<N>> for Velocity3<N>[src]

type Output = Self

The resulting type after applying the - operator.

impl<N: RealField> Mul<N> for Velocity3<N>[src]

type Output = Self

The resulting type after applying the * operator.

impl<N: RealField> Mul<Velocity3<N>> for Inertia3<N>[src]

type Output = Force3<N>

The resulting type after applying the * operator.

impl<N: RealField> AddAssign<Velocity3<N>> for Velocity3<N>[src]

impl<N: RealField> SubAssign<Velocity3<N>> for Velocity3<N>[src]

Auto Trait Implementations

impl<N> Send for Velocity3<N> where
    N: Scalar

impl<N> Unpin for Velocity3<N> where
    N: Scalar + Unpin

impl<N> Sync for Velocity3<N> where
    N: Scalar

impl<N> RefUnwindSafe for Velocity3<N> where
    N: RefUnwindSafe + Scalar

impl<N> UnwindSafe for Velocity3<N> where
    N: Scalar + UnwindSafe

Blanket Implementations

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Downcast for T where
    T: Any

impl<T, Right> ClosedAdd<Right> for T where
    T: Add<Right, Output = T> + AddAssign<Right>, 

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T, Right> ClosedSub<Right> for T where
    T: Sub<Right, Output = T> + SubAssign<Right>, 

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 

impl<T> Slottable for T where
    T: Copy
[src]