# [−][src]Struct nphysics2d::algebra::Force3

A force with a linear and angular (torque) component.

## Fields

`linear: Vector3<N>`

The linear force.

`angular: Vector3<N>`

The linear force.

## Methods

`impl<N: Real> Force3<N>`

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`impl<N: Real> Force3<N>`

`pub fn new(linear: Vector3<N>, angular: Vector3<N>) -> Self`

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`pub fn new(linear: Vector3<N>, angular: Vector3<N>) -> Self`

Creates a force from its linear and angular components.

`pub fn zero() -> Self`

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`pub fn zero() -> Self`

A zero force.

`pub fn from_slice(data: &[N]) -> Self`

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`pub fn from_slice(data: &[N]) -> Self`

Create a force from a slice where the linear part are stored first.

`pub fn from_vector<S: Storage<N, U6>>(data: &Vector<N, U6, S>) -> Self`

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`pub fn from_vector<S: Storage<N, U6>>(data: &Vector<N, U6, S>) -> Self`

Create a force from a vector where the linear part are stored first.

`pub fn torque(torque: Vector3<N>) -> Self`

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`pub fn torque(torque: Vector3<N>) -> Self`

Create a pure torque.

`pub fn torque_from_vector(torque: Vector3<N>) -> Self`

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`pub fn torque_from_vector(torque: Vector3<N>) -> Self`

Create a pure torque.

`pub fn torque_at_point(torque: Vector3<N>, point: &Point3<N>) -> Self`

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`pub fn torque_at_point(torque: Vector3<N>, point: &Point3<N>) -> Self`

Creates the resultant of a torque applied at the given point (relative to the center of mass).

`pub fn torque_from_vector_at_point(`

torque: Vector3<N>,

point: &Point3<N>

) -> Self

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`pub fn torque_from_vector_at_point(`

torque: Vector3<N>,

point: &Point3<N>

) -> Self

Creates the resultant of a torque applied at the given point (relative to the center of mass).

`pub fn linear(linear: Vector3<N>) -> Self`

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`pub fn linear(linear: Vector3<N>) -> Self`

Create a pure linear force.

`pub fn linear_at_point(linear: Vector3<N>, point: &Point3<N>) -> Self`

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`pub fn linear_at_point(linear: Vector3<N>, point: &Point3<N>) -> Self`

Creates the resultant of a linear force applied at the given point (relative to the center of mass).

`pub fn angular_vector(&self) -> Vector3<N>`

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`pub fn angular_vector(&self) -> Vector3<N>`

The angular part of the force.

`pub fn as_slice(&self) -> &[N]`

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`pub fn as_slice(&self) -> &[N]`

This force seen as a slice.

The two first entries contain the linear part and the third entry contais the angular part.

`pub fn transform_by(&self, m: &Isometry3<N>) -> Self`

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`pub fn transform_by(&self, m: &Isometry3<N>) -> Self`

Apply the given transformation to this force.

`pub fn as_vector(&self) -> &Vector6<N>`

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`pub fn as_vector(&self) -> &Vector6<N>`

This force seen as a vector.

The linear part of the force are stored first.

`pub fn as_vector_mut(&mut self) -> &mut Vector6<N>`

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`pub fn as_vector_mut(&mut self) -> &mut Vector6<N>`

This force seen as a mutable vector.

The linear part of the force are stored first.

## Trait Implementations

`impl<N: Copy + Real> Copy for Force3<N>`

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`impl<N: Copy + Real> Copy for Force3<N>`

`impl<N: Clone + Real> Clone for Force3<N>`

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`impl<N: Clone + Real> Clone for Force3<N>`

`fn clone(&self) -> Force3<N>`

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`fn clone(&self) -> Force3<N>`

`fn clone_from(&mut self, source: &Self)`

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`fn clone_from(&mut self, source: &Self)`

Performs copy-assignment from `source`

. Read more

`impl<N: Real> Add<Force3<N>> for Force3<N>`

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`impl<N: Real> Add<Force3<N>> for Force3<N>`

`type Output = Self`

The resulting type after applying the `+`

operator.

`fn add(self, rhs: Self) -> Self`

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`fn add(self, rhs: Self) -> Self`

`impl<N: Real> Sub<Force3<N>> for Force3<N>`

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`impl<N: Real> Sub<Force3<N>> for Force3<N>`

`type Output = Self`

The resulting type after applying the `-`

operator.

`fn sub(self, rhs: Self) -> Self`

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`fn sub(self, rhs: Self) -> Self`

`impl<N: Real> Mul<N> for Force3<N>`

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`impl<N: Real> Mul<N> for Force3<N>`

`type Output = Self`

The resulting type after applying the `*`

operator.

`fn mul(self, rhs: N) -> Self`

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`fn mul(self, rhs: N) -> Self`

`impl<N: Real> Mul<Force3<N>> for Inertia3<N>`

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`impl<N: Real> Mul<Force3<N>> for Inertia3<N>`

`type Output = Velocity3<N>`

The resulting type after applying the `*`

operator.

`fn mul(self, rhs: Force3<N>) -> Velocity3<N>`

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`fn mul(self, rhs: Force3<N>) -> Velocity3<N>`

`impl<N: Real> Neg for Force3<N>`

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`impl<N: Real> Neg for Force3<N>`

`impl<N: Real> AddAssign<Force3<N>> for Force3<N>`

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`impl<N: Real> AddAssign<Force3<N>> for Force3<N>`

`fn add_assign(&mut self, rhs: Self)`

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`fn add_assign(&mut self, rhs: Self)`

`impl<N: Real> SubAssign<Force3<N>> for Force3<N>`

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`impl<N: Real> SubAssign<Force3<N>> for Force3<N>`

`fn sub_assign(&mut self, rhs: Self)`

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`fn sub_assign(&mut self, rhs: Self)`

`impl<N: Debug + Real> Debug for Force3<N>`

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`impl<N: Debug + Real> Debug for Force3<N>`

## Auto Trait Implementations

## Blanket Implementations

`impl<T> From for T`

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`impl<T> From for T`

`impl<T, U> Into for T where`

U: From<T>,

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`impl<T, U> Into for T where`

U: From<T>,

`impl<T> ToOwned for T where`

T: Clone,

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`impl<T> ToOwned for T where`

T: Clone,

`impl<T, U> TryFrom for T where`

T: From<U>,

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`impl<T, U> TryFrom for T where`

T: From<U>,

`type Error = !`

`try_from`

)The type returned in the event of a conversion error.

`fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>`

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`fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>`

`impl<T> Borrow for T where`

T: ?Sized,

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`impl<T> Borrow for T where`

T: ?Sized,

`impl<T> Any for T where`

T: 'static + ?Sized,

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`impl<T> Any for T where`

T: 'static + ?Sized,

`fn get_type_id(&self) -> TypeId`

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`fn get_type_id(&self) -> TypeId`

`impl<T, U> TryInto for T where`

U: TryFrom<T>,

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`impl<T, U> TryInto for T where`

U: TryFrom<T>,

`type Error = <U as TryFrom<T>>::Error`

`try_from`

)The type returned in the event of a conversion error.

`fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>`

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`fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>`

`impl<T> BorrowMut for T where`

T: ?Sized,

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`impl<T> BorrowMut for T where`

T: ?Sized,

`fn borrow_mut(&mut self) -> &mut T`

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`fn borrow_mut(&mut self) -> &mut T`

`impl<T> Downcast for T where`

T: Any,

`impl<T> Downcast for T where`

T: Any,

`fn into_any(self: Box<T>) -> Box<dyn Any + 'static>`

`fn into_any(self: Box<T>) -> Box<dyn Any + 'static>`

`fn as_any(&self) -> &(dyn Any + 'static)`

`fn as_any(&self) -> &(dyn Any + 'static)`

`fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)`

`fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)`

`impl<T> ClosedNeg for T where`

T: Neg<Output = T>,

`impl<T> ClosedNeg for T where`

T: Neg<Output = T>,

`impl<T, Right> ClosedAdd for T where`

T: Add<Right, Output = T> + AddAssign<Right>,

`impl<T, Right> ClosedAdd for T where`

T: Add<Right, Output = T> + AddAssign<Right>,

`impl<T, Right> ClosedSub for T where`

T: Sub<Right, Output = T> + SubAssign<Right>,

`impl<T, Right> ClosedSub for T where`

T: Sub<Right, Output = T> + SubAssign<Right>,

`impl<SS, SP> SupersetOf for SP where`

SS: SubsetOf<SP>,

`impl<SS, SP> SupersetOf for SP where`

SS: SubsetOf<SP>,

`fn to_subset(&self) -> Option<SS>`

`fn to_subset(&self) -> Option<SS>`

`fn is_in_subset(&self) -> bool`

`fn is_in_subset(&self) -> bool`

`unsafe fn to_subset_unchecked(&self) -> SS`

`unsafe fn to_subset_unchecked(&self) -> SS`

`fn from_subset(element: &SS) -> SP`

`fn from_subset(element: &SS) -> SP`

`impl<T> Same for T`

`impl<T> Same for T`

`type Output = T`

Should always be `Self`