# [−][src]Struct nphysics2d::algebra::Force3

```#[repr(C)]
pub struct Force3<N: RealField> {
pub linear: Vector3<N>,
pub angular: Vector3<N>,
}```

A force with a linear and angular (torque) component.

## Fields

`linear: Vector3<N>`

The linear force.

`angular: Vector3<N>`

The linear force.

## Methods

### `impl<N: RealField> Force3<N>`[src]

#### `pub fn new(linear: Vector3<N>, angular: Vector3<N>) -> Self`[src]

Creates a force from its linear and angular components.

A zero force.

#### `pub fn from_slice(data: &[N]) -> Self`[src]

Create a force from a slice where the linear part are stored first.

#### `pub fn from_vector<S: Storage<N, U6>>(data: &Vector<N, U6, S>) -> Self`[src]

Create a force from a vector where the linear part are stored first.

#### `pub fn torque(torque: Vector3<N>) -> Self`[src]

Create a pure torque.

#### `pub fn torque_from_vector(torque: Vector3<N>) -> Self`[src]

Create a pure torque.

#### `pub fn torque_at_point(torque: Vector3<N>, point: &Point3<N>) -> Self`[src]

Creates the resultant of a torque applied at the given point (relative to the center of mass).

#### `pub fn torque_from_vector_at_point(    torque: Vector3<N>,     point: &Point3<N>) -> Self`[src]

Creates the resultant of a torque applied at the given point (relative to the center of mass).

#### `pub fn linear(linear: Vector3<N>) -> Self`[src]

Create a pure linear force.

#### `pub fn linear_at_point(linear: Vector3<N>, point: &Point3<N>) -> Self`[src]

Creates the resultant of a linear force applied at the given point (relative to the center of mass).

#### `pub fn angular_vector(&self) -> Vector3<N>`[src]

The angular part of the force.

#### `pub fn as_slice(&self) -> &[N]`[src]

This force seen as a slice.

The two first entries contain the linear part and the third entry contais the angular part.

#### `pub fn transform_by(&self, m: &Isometry3<N>) -> Self`[src]

Apply the given transformation to this force.

#### `pub fn as_vector(&self) -> &Vector6<N>`[src]

This force seen as a vector.

The linear part of the force are stored first.

#### `pub fn as_vector_mut(&mut self) -> &mut Vector6<N>`[src]

This force seen as a mutable vector.

The linear part of the force are stored first.

## Trait Implementations

### `impl<N: Clone + RealField> Clone for Force3<N>`[src]

#### `fn clone_from(&mut self, source: &Self)`1.0.0[src]

Performs copy-assignment from `source`. Read more

### `impl<N: RealField> Add<Force3<N>> for Force3<N>`[src]

#### `type Output = Self`

The resulting type after applying the `+` operator.

### `impl<N: RealField> Sub<Force3<N>> for Force3<N>`[src]

#### `type Output = Self`

The resulting type after applying the `-` operator.

### `impl<N: RealField> Mul<N> for Force3<N>`[src]

#### `type Output = Self`

The resulting type after applying the `*` operator.

### `impl<N: RealField> Mul<Force3<N>> for Inertia3<N>`[src]

#### `type Output = Velocity3<N>`

The resulting type after applying the `*` operator.

### `impl<N: RealField> Neg for Force3<N>`[src]

#### `type Output = Self`

The resulting type after applying the `-` operator.

## Blanket Implementations

### `impl<T> ToOwned for T where    T: Clone, `[src]

#### `type Owned = T`

The resulting type after obtaining ownership.

### `impl<T, U> TryFrom<U> for T where    U: Into<T>, `[src]

#### `type Error = Infallible`

The type returned in the event of a conversion error.

### `impl<T, U> TryInto<U> for T where    U: TryFrom<T>, `[src]

#### `type Error = <U as TryFrom<T>>::Error`

The type returned in the event of a conversion error.

### `impl<T> Same<T> for T`

#### `type Output = T`

Should always be `Self`